![]() Open a dialog with prior Undo operations.Ĭonfigure the behavior and features of this editor. Only displays if there at least one saved level. ![]() Set whether the currently loaded level will appear in the list of favorite levels. Only displays if there is at least one saved level. Import Objects and Actors from an FBX or T3D format into the current level.Įxport the entire Level to a file on disk (multiple formats are supported.)Įxport currently selected objects to a file on disk (multiple formats are supported.) Refresh your C++ code project in Visual Studio. Select Add New C++ Class to display the two following Project options. If C++ code is not added to the project, this command is grayed out. This is useful if you run a code-based project from Visual Studio. Supported platforms that you can build display by default at the top of the dropdown.Ĭook your project's content for a specific platform. The code can only be compiled if you have Visual Studio installed.ĭisplay a dropdown of options to compile, cook and package your project and its content for distribution. Open a dialog to select an existing project.Īdd C++ code to the project. Open a dialog to create a new game project. Open a dialog with a dropdown of source control providers that can be selected. Only displays when source control is not running. Open a dialog with check in options for content and levels. Only displays when source control is running. ![]() Open a dialog with save options for levels and content. Save all unsaved loaded levels, including streaming levels. Save the current persistent map using the given name. Create a new level, or choose a level template to start from. ![]()
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